![]() Make your way back to the elevator, use the safe room, and then head through the door in the south west corner.įollow the corridor around to the west, climb the stairs, go through the door ahead, and climb over the machinery to the south. ![]() Once they're gone head to the lower area and try the elevator, defeat the shdow that appears, and then return to the real world. Drop down to the area below and speak to the Palace's owner. Make your way across the suspended platforms to the south west corner of the room, try the locked door, then head across to the western edge of the room and crawl through the vent. On the Main Floor, head up the stairs to the right and go through the door - you'll recognise this area from the game's opening moments. If you're after help for other parts of the game, consult our Persona 5 guide and walkthrough. Head inside for the next part of the DLC story.In Persona 5 Niijima's Palace is the sixth dungeon, and takes place during the months of October and November.Īs before, you'll be taking a few visits to Niijima's Palace dungeon, with several infiltrations and a run to get the Treasure and take on the boss. Once all that is finished, you'll be warped to the front of the Master Dojo. Once you defeat Master Mustard, he'll let you take your Kubfu over to the scroll in the back of the room to have it evolve into Urshifu. You can also have your Kubfu hold a Rocky Helmet so the opposing Kubfu takes some damage each time it attacks. His Kubfu is quicker than yours so you may find success using the Counter move early on. ![]() It's possible to teach your Kubfu a few Psychic moves so it may be worth checking your stash to see if any will work. He also comes with just a single Pokemon but this time it's a battle against his own Kubfu! Your best moves will be Flying, Psychic, and Fairy types. The final floor! Looks like you're battling Mustard once again. Do take note, Psychic attacks are once again nullified here. Lots of weakness against the poor croc, including extra effectiveness using Fighting attacks. Psychic moves are ineffective here and your Fighting attacks will do normal damage. Now you're up against Inkay, a Dark and Fairy type that is weak to Fairy and especially to Bug types. Scraggy is still a Dark type so you'll have no problem using Fighting moves to take it down. Zorua is weak to Bug, Fairy, and most importantly, Fighting moves so you shouldn't have any trouble finding a super effective move here. If you have a Rocky Helmet in your item bag, try having Kubfu hold it so any attacks involving contact will hurt the enemy Pokemon. You'll have to rely on your healing items as your Kubfu will not be restored to full health between battles. Once inside, speak to the trainer in the room to start the battle. You'll be facing off against five different opponents so make sure you're ready before accepting! With that done, speak to the trainer at the front. You can easily do this by going to your party menu and hitting R to access your box of Pokemon. Before you can enter, you'll have to remove the rest of your Pokemon in your party so that Kubfu is the only one. Hard to miss the building, it's a giant dark tower standing at the top of all the stairs. Once you're ready, head for the Tower of Darkness located on Challenge Road. You can also feed it candy you earn from raid battles. ![]() To help level it up, try having it in your party while you battle higher level Pokemon. This is just a suggestion and you can still enter the tower either way but it will be more challenging. It's also recommended you reach level 70 with your Kubfu before attempting to complete either tower.
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